2005年02月21日
Access
![](http://www.designit.jp/img/map_route_en.gif)
![](http://www.designit.jp/img/railmap_en.gif)
Access Guide
Nippon Seinen-kan (Monday, February 28)
- From Tokyo Metro Ginza Line Gaienmae station, Exit 3, approx. 5 min.walk.
- From Toei Oedo Line Kokuritsu-kyogijo station, Exit A2, approx. 7 min.walk.
- From JR Shinanomachi station, approx. 7 min.walk.
- From JR Sendagaya station, approx. 7 min.walk.
TEPIA (March Tuesday, March 1 & Wednesday, March 2)
- From Tokyo Metro Ginza Line Gaienmae station, Exit 3, approx. 4 min.walk.
- From Tokyo Metro Ginza Line / Hanzoumon Line / Toei Oedo Line Aoyama-itchome station, Exit 1, approx. 9 min.walk.
- From Toei Oedo Line Kokuritsu-kyogijo station, Exit A2, approx. 11 min.walk.
- From JR Shinanomachi station, approx. 14 min.walk.
- From JR Sendagaya station, approx. 14 min.walk.
Location
- Nippon Seinen-kan (Monday, February 28)
- Address: 7-1 Kasumigaoka-machi, Shinjuku-ku, Tokyo
Tel. 03-3401-0101 (Main Number)
Map to Nippon Seinen-kan [nippon-seinenkan.or.jp]
- TEPIA (Tuesday, March 1 & Wednesday, March 2)
- Address: 2-8-44 Kita-Aoyama, Minato-ku, Tokyo
Tel. 03-5474-6111 (Main Number)
Map to TEPIA [tepia.or.jp]
Floormap
Floor Map of Conference Sites: Nippon Seinen-kan (Feb. 28) and TEPIA (March 1 & March 2)
Nippon Seinen-kan B1F
TEPIA B1F
TEPIA 4F
2005年02月10日
U-Site
U-Site にてPRいただいています。 U-Site [usability.gr.jp]2005年02月07日
[I-2] The Power of Interaction Design
Track | Interaction (同トラック講演一覧) |
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Date | Wednesday, March 2, 2005 (3月1日のタイムテーブル) |
Time | 15:15 pm - 16:15 pm |
Room | TEPIA Hall |
Speaker | Marc Rettig (Profile) |
Description |
In this session, Marc Rettig will introduce you to the values and methods of interaction design, and show the connections between interaction design, customer relationship management, and the design of products and services. Most people think of interaction design as the work of creating pleasing interfaces for software, web sites, and computer-based devices. For these things, it is natural to think of the way people use them as having a "conversation" with the product. This is where the field of interaction design began, and Marc will give examples of how designing such things requires an approach that is different than traditional graphic design or industrial design. Examples shown in this session will also demonstrate how the methods of interaction design have tremendous power for designing physical objects, environments, and even the overall interaction between a person and a business over a long period of time. |
Rebecca Blood
![Photo: Rebecca Blood](http://www.designit.jp/archives/img/rebecca_blood.jpg)
Rebecca Blood is widely regarded as the world's foremost authority on weblogs. Her book, The Weblog Handbook: Practical Advice on Creating and Maintaining Your Blog, called "the Strunk & White of blogging books", was chosen by Amazon as one of the 10 best books on digital culture for 2002. It has been translated into 4 languages.
Her work has been used in university courses around the world. She has been featured in the New York Times, Newsweek, Fast Company, the BBC, and on National Public Radio; she was recently profiled by Time magazine.
In 2003 she presented a keynote address in Vienna at Blogtalk, the world's first weblog conference. She has maintained her own weblog, Rebecca's Pocket, since April 1999. She lives in San Francisco.
Besides her book, Ms. Blood has written a number of critically important essays on the theory and practice of weblogs. She has been invited to write for the prestigious academic journals the Nieman Reports and Communications of the ACM. Ms. Blood serves on the Steering Committee for the South by Southwest Interactive Festival. She appeared at the 2003 PlaNetworks, a conference on sustainability, and organized a panel on Wikis at South by Southwest in 2004. In 2003, the UK's Web User named Ms. Blood one of the Web's "Hot Faces" (right between Beck and Bowie), and Sweden's Internet World ranked her as one of the world's Top Ten Bloggers. She was once Goth Babe of the Week.
著作
- 『ウェブログ・ハンドブック ブログの作成と運用に関する実践的なアドバイス』
- 出版:毎日コミュニケーションズ 2003.12.24
ISBN:483991107X - 『The Weblog Handbook: Practical Advice on Creating and Maintaining Your Blog』
- 出版:Perseus Books Group 2002.7.2
ISBN:073820756X
関連サイト
- http://www.rebeccablood.net/ (個人サイト)
関連講演
- [CM-2] ブログと参加型カルチャーの高まり
3月1日 14時00分~15時00分
Masaaki Kurosu
![Photo: Masaaki Kurosu](http://www.designit.jp/archives/img/masaaki_kurosu.jpg)
Career
Masaaki Kurosu is a professor at the R&D Department of National Institute of Multimedia Education (NIME) of MEXT, the ministry of education, since September of 2001. Before coming to NIME, he has been a professor at the Faculty of Information of Shizuoka University from April of 1994 where he taught the HCI and the usability engineering. Until then, he was working for Hitachi Ltd. at the Design Center from 1988 to 1994 and at the Central Research Laboratory from 1978 to 1988. He was engaged in the methodological development of interaction design, the LISP programming system, and the Japanese word processor.
He studied the experimental psychology and the psychological measurement at the doctoral course and the master course of graduate school of Waseda University. He graduated Waseda University in 1971.
His current interest is the user engineering in which he first engaged in the development of several evaluation techniques including the Dual Task Model, the sHEM, the NEM and proposed the concept of apparent usability.
He is now interested in the study of context of use in terms of field-work based methods and is currently proposing the micro-scenario method. He is also interested in the social learning system especially the career education and in the cultural aspect of HCI.
He is an (co-)author of 23 books, wrote about 30 articles and gave presentations of more than 200. He is a member of ACM SIGCHI, SIGDOC, UPA, HFES, IEEE Computer Society, IPSJ, HIS, JES, JSD, JPA, and JCSS. He served as a conference chair for APCHI'98 and INTERACT'01. He is a member of TC159/SC4/WG6 and IFIP/TC13 and is a board member of IWIPS.
著作
- 『ペーパープロトタイピング 最適なユーザインタフェースを効率よくデザインする』(監訳)
- 出版:オーム社 2004/06
ISBN:4274065669 - 『ユーザビリティテスティング』(編著)
- 出版:共立出版 2003/05
ISBN:4320071549 - 『ユーザ工学入門 使い勝手を考える・ISO13407への具体的アプローチ』(共著)
- 出版:共立出版 1999/09
ISBN:4320071468
関連サイト
- Masaaki Kurosu Home Page (個人サイト)
関連講演
-
[S-6] ユーザの状況把握にもとづくインタフェースデザイン -マイクロシナリオ手法
3月2日 12時45分~13時45分
[S-8] Usability, User Experience, and Business Strategy
Track | Strategy (同トラック講演一覧) |
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Date | Wednesday, March 2, 2005 (3月1日のタイムテーブル) |
Time | 15:15 pm - 16:15 pm |
Room | B11 Conf. Room |
Speaker | William Gribbons, Ph.D. (Profile) Beth Loring, MS, CHFP (Profile) |
Description |
The past twenty years have been tumultuous ones for the design community and those charged with educating future generations of designers. First we faced the challenge of applying traditional design practices to a host of new electronic products and user interfaces. Next we faced the realization that our traditional focus on the aesthetic now needed to be balanced with new demands for usability and functionality. Finally, once we achieved usable, functional product designs that were visually pleasing, we are now challenged to take our work to a yet higher level by designing the broader user experience as it relates to interacting with the product, service, and the larger business organization. Our talk will highlight the evolution of our academic programs at Bentley, and how these programs have evolved to meet the changes highlighted above. We will also describe our Design and Usability Center and discuss how we collaborate with clients to improve the usability of their products and to differentiate their products in a competitive marketplace through a carefully engineered user experience. |
Beth Loring, MS, CHFP
![Photo: Beth Loring, MS, CHFP](http://www.designit.jp/archives/img/beth_loring.jpg)
Career
Beth Loring, Director of the Center, has nearly twenty years of experience consulting on product design and usability. She has expertise in the areas of user needs assessment, user interface design, usability evaluation methods, and ergonomics. She has designed and conducted usability tests of consumer electronics, web sites, software and medical devices. Beth has also been a visiting faculty member in Bentley’s Information Design and Corporate Communications department since 2001.
Before joining Bentley, Beth was a Principal Research Scientist at the American Institutes for Research, and before that she spent five years as the human factors team leader at IDEO Product Development in Boston. In both positions, Beth worked on the design and evaluation of a wide array of products, including client-server software, insulin injectors, two-way radios, hospital communications systems, digital cameras, vehicle navigation systems, microchip manufacturing systems, and home networked technologies. She is also familiar with the FDA and AAMI human factors standards for medical products, and has presented tutorials on FDA compliance.
Beth’s web experience includes usability testing and expert reviews of a wide variety of sites in the banking, e-commerce, mortgage, educational, and business-to-business industries.
Beth holds an M.S. in Engineering Design from Tufts University and is a Certified Human Factors Professional. She has published more than fifteen papers on usability and is coauthor of a case study in “Understanding Your Users: A Practical Guide to User Requirements” (Morgan Kaufmann Publishers, 2005). She has received design awards from IDEA/Business Week and ID Magazine. Beth is past chair of both the New England Chapter of the Human Factors and Ergonomics Society and the Greater Boston SIGCHI.
Partial Client List:
Amtrak, Arnold Worldwide, Baxter Healthcare, Bose, Cabot, Cisco, Electrolux, Eli Lily, Fannie Mae, Hewlett Packard, IDEXX, Kodak, Liberty Mutual, Lifeline, MassMutual, McKesson, Microsoft, Monster, Motorola, National Swimming Pool Foundation, Product Genesis, Polaroid, Ricoh, Sarns Medical, Samsung Electronics, SpaceTec, Staples, Sunbeam, Symantec, Teradyne, US Air Force, US FDA, and Volkswagen.
Related Session
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[S-8] Usability, User Experience, and Business Strategy
Wednesday, March 2, 2005, 15:15 pm - 16:15 pm
[I-1] Foundation of Screen Design for Engineers - From Functional Requirements to GUI -
Track | Interaction (同トラック講演一覧) |
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Date | Tuesday, March 1, 2005 (3月1日のタイムテーブル) |
Time | 15:15 pm - 16:15 pm |
Room | 4F Conf. Room 1-2 |
Speaker | Manabu Ueno (プロフィール) |
Description |
Designing appropriate screen flow and controls is important to get usable system. This is interaction design. However, people focus on clearing functional requirements without considering interaction design in real projects. As a result, they get a product which has complete specs but no usefulness. To change the situation, engineers need to understand the foundation of interaction design. In this presentation, you will learn the basics of interaction design through the process to consider screen flow and GUI influenced by functional requirements appropriately. |
William Gribbons, Ph.D.
![Photo: William Gribbons, Ph.D.](http://www.designit.jp/archives/img/bill_gribbons.jpg)
Career
Dr. Gribbons is Director of the Human Factors and Information Design programs at Bentley, where he teaches courses in human factors and information design at the undergraduate and graduate levels. The Information Design programs at Bentley are among the largest and most respected programs of this type in the country. In 2002, Dr. Gribbons was awarded the position of Distinguished Professor of Human Factors in recognition of his contributions to the college and the profession.
In 1999, Dr. Gribbons founded the Design and Usability Center at Bentley, and continues to serve in a senior consulting role. Before founding the Center, Dr. Gribbons was president of a human factors consulting group specializing in information, interaction, and interface design. For over twenty years, he has provided testing services, expert reviews, and seminars to a diverse range of corporate clients around the world in the software, hardware, and Internet communities. Dr. Gribbons continues to deliver customized seminars on the topics of human factors, testing, field-based analysis, localization, user experience, and interface design.
Dr. Gribbons received his Ph.D. from the University of Maryland. He is an Associate Fellow of the Society for Technical Communication (STC) and a member of the Technical Communication Editorial Board. He is also a member of the IEEE, the Association for Educational Communications and Technology, the Human Factors and Ergonomics Society, the Usability Professional Association, and the ACM SIGCHI. As an expert in the field of product usability and information design he has appeared on and been quoted in local and national media such as the Boston Globe, Boston Business Journal, Mass High Tech, USA Today, the Associated Press, The Washington Times, East Bay Business Times, ABC 20-20, Business 2.0, a nationally syndicated radio show (A Touch of Grey), and the Atlanta Journal Constitution.
Partial Client List:
AC Nielsen, Addison-Wesley, Avid Technologies, Bellcore, Bose, Branson Ultrasonics, Centerline Software, Ciba Corning, Cisco, CoMed, Inc., Computer Associates, Digital Computer, Dupont Company, EMC Corporation, Hewlett-Packard, Hitachi Computer, HighMark, Blue Cross and Blue Shield, IRI Software, Lotus Development, Millipore, Waters, Monster.com, Motorola Computer Group, NYNEX, Physical Sciences, Inc., Praxis International, Salt River Project, Sourcegate.com, TMP Worldwide, US Robotics, US West, and the United States Navy.
Related Session
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[S-8] Usability, User Experience, and Business Strategy
Wednesday, March 2, 2005, 15:15 pm - 16:15 pm
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投稿者 ogiwara : 14:11
The Meaning behind DESIGN IT!
![](http://www.designit.jp/img/di_theme2007.gif)
Design: The Planning of Function, Structure, and Beauty
There are two meanings behind the word "design"--an idea and a plan. More accurately, design is the integration of these two meanings and perhaps this word has taken root in Japan as a borrowed foreign word precisely because it conveniently embodies these two concepts in a single word. What differentiates designers from artists is the fact that the element of "plan" poses an added concern for designers. In design, you have a client, a purpose or a goal, and unfortunately, the restrictions of time and resources.
launched in the year 2005 to embark on a mission to bring timely innovation to organizations and enterprises through the integration of design and IT. We at “DESIGN IT” consider huThe master Roman architect Marcus Vitruvius Pollio, summarized the elements required in architecture to be "structure, function, and beauty." He thus summarized brilliantly the essential elements of design. In the world of design, the design will not be adopted if it does not meet the functional criteria; the design is hard to maintain with an insufficient structure; and people will not appreciate the design if it is not beautiful. We need a plan in order to achieve a design that integrates all three elements, and experts such as designers, engineers, and managers are the people who execute such a plan. And they are all tackling the same problem called design from different standpoints and expertise. Whether it's architecture, design of a machine, graphic design, a business plan, or software design, these are all designs with the same basic challenges.
Design IT: Total Business Design
IT, led by the Internet, has utterly changed the business environment but also provided us with an environment in order to meet these challenges. Everything from corporations, architecture, to media, have been designed, simulated, and managed virtually through IT. What we increasingly need in times like these is an integration of various designs via IT, and to design businesses that have incorporated IT.
For example, designing products and services that succeed in the market is impossible without intimate communication between marketing, sales, service support, and clients. And these are being done today through the medium of the Web. Design, therefore, no longer remains in a closed world that operates independently, but is interdependent, with mutual interaction between design and business.
Today, we are challenged with the question of how designs that incorporate IT contribute to business and also how to design businesses themselves. Design can be also viewed as a strategy of the IT business itself. Thus the term "Design IT" embodies both of these meanings. Furthermore, in this term lies our wish to expand this concept beyond that of business, and to create a people-friendly society in the true sense of the word based on the foundations of design and IT proliferating in every aspect of our lives.
Creation of Design IT!
IT led by the Web which began as an extremely simple, all-purpose technology, is still in its stage of infancy. For IT to achieve its mission within business, we need to bring together the various know-how, technology, and strategy of the new and the old, through design. IT has got to become smarter, more convenient, to be better able to manage information, more aesthetically pleasing, and above all else, easy to use.
To achieve this, we focus on six themes.
- "Information Architecture" which edits, organizes, and constructs information.
- "Interaction" which builds the relationship between user operations and system response.
- "Usability" which improves quality in use of your systems by a comprehensive design process.
- "Content Management" which thinks of ways to handle information assets while integrating these approaches.
- "Design Management" which thinks of design as a strategy in business and organizations.
- "Strategy" which takes all five of the above-mentioned themes and follows case studies and various undertakings of companies and research organizations.
We approach these six themes from the standpoint of application and evaluation of technology (elemental technology), solution, and users, and wish to clarify design IT's current status as well as to carve out its future direction.
On the Design IT! Conference
The Design IT! Conference is a space, an opportunity, and community, for thinking innovatively about design and IT.
Design IT! is not a finished or completed entity, but one that requires different people to make it happen. We hope that everyone involved in design from all perspectives and positions participate and create this conference together.
投稿者 ogiwara : 12:54